Up & Away Games > Founding Fathers
Founding Fathers
Sample Solitaire Playing

An account of a solitaire playing. The human is playing the Conservatives; the Liberals are played by "the Opponent", i.e. using the non-player rules.

Turn 2

Claiming Offices
The Liberals lead in Congress and draft the first office, following their priorities list. Turns alternate after that.
LiberalsConservatives
1. Treasury to Jefferson2. State to Ellsworth
3. Envoy to Madison 4. Postmaster to Gerry
5. War to Franklinout of Statesmen
6. Attorney General to Monroeout of offices

The Issues
Issue 1: Create National Bank
  • This requires the cooperation of Jefferson at Treasury. As the non-player rules specify, the Opponent agrees to resolve an Issue if it does not cause Public Support to grow worse from his point of view. Thus Jefferson agrees.
  • This requires 1 Influence to resolve, but the Opponent is not willing to pay more than the player, so the President spends 1 Influence to resolve the Issue.
  • The President gains 2 Influence.

    Issue 2: Pay Off War Bonds
  • Another Treasury Issue; Jefferson agrees.
  • The Conservatives expend 1 Influence.
  • The nation goes $52 million more into debt.
  • The President gains 2 Influence.

    Issue 3: State Admission: Ohio
  • Wilson and Secretary of State Ellsworth resolve this issue.
  • Wilson and Ellsworth gain 1 Popularity.

    Issue 4: Napoleon Seeks Help
  • An Issue for the Special Envoy Madison; Madison agrees.
  • The nation goes $15 million more into debt.
  • Wilson and Madison gain 3 Popularity.

    Tariff I
  • Wilson would like to pass a Tariff and some taxes. As the nation is now in debt, Treasury Secretary Jefferson agrees to increase the tariff by one level and pass the tax with the highest combination of income minus outrage rating.
  • Revenue increases by $40 million
  • Wilson and Jefferson gain 2 Popularity.

    Sugar and Salt Tax
  • Wilson expends 1 Influence.
  • Revenue is now at $21 million.
  • The Tax Outrage table roll has no effect (roll is 4).

    The Treasury
  • The nation goes to $85 million in debt, increased by $111 by interest.
  • The resulting Economic Crisis table roll results in the Conservatives losing 1 point of Public Support (now at 4).

    Treasury tracks


    The Election
    The Conservative main candidate is Wilson.
    The Liberal main candidate is Jefferson.
    Public Support is at 4 for the Conservatives, so the Liberals must choose their running mate first.
    The Opponent chooses one not from the same state as the main candidate with New York at the top of the list. As it happens he does have a New Yorker, so George Clinton is designated.
    The player chooses John Jay.
    The non-player rules for placement specify that they try to claim states that are closer to those of the human player, have more votes and if tied, randomly among the tied options.
    The candidate placements in order:
    CandidateStates
    WilsonPA-MD-VA-KY-NC-TN-GA
    JayNY-PA-OH-KY-TN-NJ-NE
    JeffersonVA-MD-OH-DE-NC-GA
    ClintonNY-DE*-NJ-NE
    *Plays Maryland Divides Its Votes to also play there and gain early access to DE as the Opponent uses election-related Action cards when they help his election chances.

    Totals:
    Jay 90
    Wilson 75
    Clinton 70
    Jefferson 65
    John Jay becomes the new president. James Wilson disdains to become Vice President and retires, scoring 13 points (and wasting 2 Influence).

    The People
  • The Conservatives have 20 potential points, the Liberals only 12, so the Liberals draft Action cards first.
  • The non-player rules state that the Liberals focus first on Statesmen with a preference for those in their own party and as it happens one is available. They take Albert Gallatin and William Crawford and play both.
  • Conservatives take Gouverneur Morris and Thomas Pinckney and play both.
  • Neither side cashes in on their newspaper.
  • Conservatives invest 2 more Influence in their newspaper.
  • The non-player rules state that if the Opponent has at least seven Influence they invest further in an existing newspaper. Liberals invest 2 more Influence in their newspaper.
  • The non-player rules state that if the Opponent has at least six Influence they will bid on the extra initiative in amount equal to amount of Influence divided by 5. Thus they bid 1.
  • The player passes so the Liberals win the initiative. They draw an Action card and get another Edmund Randolph, which they play immediately.

    Turn 1 | Turn 3
    Created: 28 February 2016