P O L E I S
“Gotta tell you, [it] really hits the "sweet spot" for me: an
historical theme expressed through (as opposed to – German-style
– arbitrarily dropped on top of) very tightly crafted game mechanics.
I guess it's the Grognard in me that finds this extra dimension of "meaning"
so satisfying – game abstractions with a purpose.”
“Synopsis: Jim Dunnigan and Reiner Knizia are actually one person and the whole
direction of historical game design avoids 25 years of specialist dead-ends.
I really want to play this game.”