Introduction
VISIT SHOP PAGE
Draft dice to fund, recruit and advance on teleportation, time travel and
faster-than-light travel.
In a future world of high tech two dice in each of 5 colors represent
Research
Test
Production
Funding
Time
The start player rolls one of each color plus one of their choice.
Of these they draft one for themselves and pass the rest to the next player.
Each drafted die corresponds to a particular location on the player's personal grid.
Each location grants a different advantage, such as
more teams
improved funding
the ability to make advances on a particular invention
specialists who give rule-breaking abilities
Each of these advantages occurs during a different phase.
The clever bit is that as in Puerto Rico, the phases themselves are not set, but actually determined by the players. Each phase type is determined via the exact same process as the above. This means that players only discover as they go along the types of phases that will resolve on the current turn, and whether they will occur at all. You must manage the risk of not knowing in advance what will happen and what will not, but you have some chance to influence the outcome.
What Players Say
"Enjoyable game, clever mechanisms, different possible strategic approaches."
–Toni on BGG
"Dice drafting with some nastiness as to worker payment timing ... This is a race game in which players are racing to move up the discovery tracks more so than their opponents. ... Definitely want to explore this one more with a higher player count."
–Larry Rice
"A pretty enjoyable game .... The fact that the deck of how the advances progress, etc. is enough to ensure that you're never going to be facing the same game coming out. Being able to control them coming out is an important factor."
–calandale