This sample Influence card has value 9. Type is SPQR. Range of values for this type of card is 3-9. Precedence in case of a crisis tie is D, i.e. fourth. |
Sample Candidate. Name: Probus. Military power is 2. SPQR power is also 2. His special ability is +6 against Goths, but -3 against Persia. The red "B" means he is on the back side of the card. |
Sample Office. Legatus provides +3 military influence. Includes other helpful information. |
Selection method card. Indicates the next method of selecting the emperor. Includes the Sequence of Play. |
Rank of Crisis | Points Received |
---|---|
Top | 21 |
2nd | 15 |
3rd | 10 |
4th | 6 |
Rank of Crisis | Points Received |
---|---|
1st | 15 |
2nd | 10 |
3rd | 6 |
4th | 3 |
Setup Artorius, Brutus and Caesar sit down for a three-player game. After drafting candidates and offices, each player's public holdings are as shown. The dealer, Caesar, has chosen Military to be the method of Emperor selection for turn 1. For this reason, only candidates with Military ability will be eligible, i.e for Artorius, Claudius II, for Brutus, both leaders, and for Caesar, Aurelian. Aurelian and Valerian will have +3 and +2 for this competition, respectively, because of the military offices they have drafted. |
Reveal Cards and Draft Later in the game it is time for players to draft cards. The cards shown are on offer. Artorius drafts first and chooses the Persia 7 card, putting it in hand. Brutus is next and takes the SPQR 7 card. Now Caesar is to choose two cards and takes Palmyra 8 and Goths 5. Going back around in the anti-clockwise direction, Brutus is next and chooses Goths 3. Artorius has no choice but to pick up the Gold 2 card. |
Select Emperor and Legatus
The method for selecting the Emperor this turn is Military. Beginning with Artorius, each player puts forward a candidate. Artorius chooses Claudius II; Brutus chooses Valerian; Caesar chooses Aurelian. Each candidate adds his rating, in this case Military, to his office, if any, plus any appropriate cards (Military and Gold) to determine his initial rating. Thus, Artorius' candidate has a total of 1, Brutus has 9 (2+2+5) and Caesar 11 (3+4+2+2). Now the bidding begins with Artorius as the player left of the player having the highest total. Not liking his chances, Artorius decides to withdraw. Because he is the first to withdraw, he earns the right to later decide the method of the next selection. Because he has a strong Praetorian candidate, he plans to rotate the selection card to display that method. |
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Crises The current crises left over from previous turns are as shown. The top crisis, because it has the highest number (9), is domestic, i.e. SPQR. Then in decreasing order come wars with Persia, the Goths and Palmyra. |
Emperor acts. Now the Emperor is to act. To maximize points he would like to solve the top crisis. Unfortunately, this crisis has now reached a total difficulty of 14, but the cards played to the emperor only total 11. Accidentally, the crisis has become too difficult. He would need to spend an SPQR card from hand to solve it. This would also be the case for the Persia and Palmyra crises. The Goths crisis would not require any extra cards at all, but yields the fewest points. Another consideration is that if he does not solve the SPQR crisis, it cannot be solved by the Legatus either since it is not a military one. Ultimately, however, the points are too much resist. He spends the SPQR 4 card from hand to exceed the difficulty of 14 and thus scores 21 points for solving the top crisis. He then dies so all of the influence cards belonging to him and the crisis are discarded. The office becomes vacant and the candidate card flipped over and also discarded. Legatus acts. The Legatus would like to solve the Persia or Palmyra crisis, but does not have the requisite cards. Thus he spends the Goths 5 card to solve the third crisis, earning 6 points. With that the round ends, the player having the most points becomes the new dealer and another turn begins. |
Aemilius Aemilianus | Transfers the Goths card from a rival's display to himself. |
Florianus | Takes back the Cavalry Command, Praetorian Prefect and Senate Leader cards and then re-assigns them to factions in any order, but following the usual restrictions for office assignments. |
Trebonianus Gallus | In solving a Goths crisis, makes things easier by first cancelling 1 Goths card for each Gold card he uses. |