Up & Away Games

Economic Games

Admiral Zheng He
In the years 1405-1433 sail with the Admiral as a Chief Trader in a fleet that carries the empire's finest silks, porcelains, and other valuables and exchange them for gems, incense, medicine, pearls, resin, spices, textiles, fine woods and fauna. Decide what to trade with foreign ports, and using the knowledge that you alone possess, which ports to visit. Can you be the Trader who brings home the treasure that most impresses the Emperor and Court and thereby win the game? Prices change every turn, not just prices of the items to be purchased, but also the very commodities used to make purchases, that is, the money itself. As in real life, prices don't change wildly, but move slightly and every once in a while make a big jump. Are you ready?!
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Inventing the Future
Draft dice to fund, recruit and advance on the technologies of teleportation, time travel and faster-than-light travel. In a future world of high tech two dice in each of 5 colors represent
  • Research
  • Test
  • Production
  • Funding
  • Time
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  • Italian Rails
    Draw your tracks and run your trains to satisfy demand cards. Use your profits to upgrade your train – make it faster or make it bigger? First to 250 million Lira wins! Innovations include
  • Special contract locking rules enable competition/races.
  • Extensive ferry possibilities, with staggered pricing
  • Demand cards ordered by value
  • Cash as tiles -- no paper money
  • Design eliminates fiddly commodity chips.
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  • LA BISTRO
    As the sun spreads its last rays over the Pacific and prepares to disappear for another night, people prepare to leave the sandy beaches, the scenic mountains, their swanky offices, in search of what? Dinner, of course! And you are eagerly awaiting the chance to serve them at your restaurant! But will they come? Do you have what it takes to attract the most and best clientele to come and dine and have a good time at your establishment? If they do, you can invest the profits to open another place or spruce up the one you have and attract even more business. If they don't, you will need to scramble and come up with a new plan to catch up with your competitors. It's a dog-eat-dog world in the eatery business.
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    Dwarven Rails
    The northern wastes, unrelieved in their monotony by nought but the occasional promontory, rift or settlement. Yet hidden below the snow and ice are fabled wealth for any hardy enough to seek them out. Only the tough and sturdy dwarves respond to the challenge, delving into frozen mines and building their railroads to carry away precious gems and metals. Players build tracks between cities and mines. Each mine corresponds to a single mine card that produces a single type of good, e.g. diamonds, rubies, emeralds. Players build track using their surveyors, claim mines using their agents and operate the mines to produce goods. When their track connects the mine to their base they may ship goods home via transports to earn income. They may also construct passenger routes to gain income. Along the way they hire additional surveyors, agents and transports to increase efficiency.
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