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Founding Fathers: Ladies & Orators
This bite-sized expansion to Founding Fathers remembers Abigail Adams' letter to her husband requesting that he "remember the ladies" by adding the possibility of lady "Statesmen". In addition eight Statesmen receive a new Orator ability that enhances their ability to make speeches. Three Statesmen have increased ability when acting in the General role. Presidential candidates who lose twice may no longer run. Finally there are more opportunities for subterfuge, including the ability to put your fellow Statesmen on trial should you pass the Sedition Act. Fully compatible with Founding Fathers and it all fits into the original packaging. For 3-6 (1-6 if you have the first expansion). (Requires the base game to play.)
Available at The Game Crafter

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Dwarven Rails
The northern wastes, unrelieved in their monotony by nought but the occasional promontory, rift or settlement. Yet hidden below the snow and ice are fabled wealth for any hardy enough to seek them out. Only the tough and sturdy dwarves respond to the challenge, delving into frozen mines and building their railroads to carry away precious gems and metals. Players build tracks between cities and mines. Each mine corresponds to a single mine card that produces a single type of good, e.g. diamonds, rubies, emeralds. Players build track using their surveyors, claim mines using their agents and operate the mines to produce goods. When their track connects the mine to their base they may ship goods home via transports to earn income. They may also construct passenger routes to gain income. Along the way they hire additional surveyors, agents and transports to increase efficiency.
Available at The Game Crafter

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The Course of Honor
Who will be First Man in Rome? In Ancient Rome attract clients, secure funds and employ specialists to promote your team of candidates up through the historical course of honor. Via a combination of dice drafting and risk management see if you can become the most glorious and successful family in Rome. "Alea iacta est!" LET THE DICE FLY HIGH!
Available at The Game Crafter

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The First War
An empire-building game. Players must utilize discovered terrain on a 91-tile hex map, four types of pieces and technology cards to their utmost efficiencies. Diceless conflict is entirely deterministic, depending on position and availability of forces, but technology, terrain and reinforcements are determined by varying levels of randomness. In particular, players have some control over which technologies they decide to pursue and some control over the types of reinforcements that appear. For 2.
Available at The Game Crafter

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Poleis
Modular board game of ancient Greek exploration, colonization and achievement. Each player controls a different faction with its own special ability and strategy. Players discover the board as they play, making the game different every time. The deck of achievements and diasters includes 81 cards, only some of which are used each time, also providing stark differences from match to match. Players discover the coastline, decide where to settle, how to develop their colonies and if and when to make war on their neighbors. For 2-5.
Available at The Game Crafter

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Rome in Crisis
A card game of the Ancient Roman Empire in a turbulent period period when Rome was beset by invaders from several sides. Each player controls a number of imperial candidates whom they try to push to the top position to gain honor and prestige by solving some of Rome's many crises before quickly yielding to the next emperor. For 2-4.
Available at The Game Crafter

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Founding Fathers: Offices & Statesmen
This expansion to Founding Fathers adds more Statesmen and Offices. There are also rules for High Tension elections that reflect the torrid situation in 1860, a Historical Factions variants for all existing scenarios plus two-player and even solitaire rules. New, more powerful Action cards offer even more scope for intrigue. Plus there are extra cubes in case you're always running out. For 1-6. (Requires the Founding Fathers base game to play.)
Available at The Game Crafter

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Founding Fathers
Politics in the early American Republic starting with George Washington in the executive mansion and continuing to the possible outbreak of the Civil War. Includes every statesman who ever ran for president, all the vice presidents, several more besides and every major issue of the period including wars, tariffs and every state admitted as you build the map of a new nation. For 3-6.
Available at The Game Crafter

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Balmy Balloonists
The strategy game in which players compete to be the first to fly their hot air balloons completely 'round the world can be played by any number from 2-6 players and special rules even permit challenging solitaire games. Balmy Balloonists is designed for players aged 10 to adult and lasts between 15 and 90 minutes, depending on the number of players. Each game contains rules printed in both English and German. Rules translations in several other languages are available.
Out of print.

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