IntroductionVISIT SHOP PAGE
The Imperial Glory period from 50-220 CE was entirely new for Eurasia. For the first time, most of the civilized world was or would shortly be dominated by one of four massive empires that bestrode the earth.
Far to the east, the Han Dynasty had dominated since 206 BCE, then fallen, but since 23 CE had resurrected itself and was now extending its powerful grasp far to the north and west.
In the far west the Roman Republic had fallen and after multiple civil wars Caesar Augustus had consolidated a stable empire, over which his descendant Claudius now presided.
To their east, following Roman defeat of the Seleucids, the horse riding Parthians had conquered an empire, stretching from the Fertile Crescent in the west to Central Asia in the east.
ln Central Asia, a group calling themselves the Kushans, part of the Yuezhi confederation, had consolidated power and were set to drive south to build their empire.
The Base Game
This first solo offering portrays the Kushan Empire. Future expansions will add to the map, on the west, Rome and Parthia, and on the east, Han Dynasty China.
The Kushans begin as the smallest empire and have the most to gain territorially, as well as the strong commanders needed to accomplish it.
But it's not simple. To the east, the desert outposts of China form a difficult obstacle for your mounted army. To the south, the forest and large populations of the subcontinent are also challenging. And while you pursue these there are persistent threats from northern mounted barbarians.
News May 2023: Now available! The first expansion kit,
Imperial Glory: Han Dynasty China,
adds a second seat at the table, a new empire to try
solo, new rules such as Corruption, Authoritative Emperor and many more
Ares, Fate and Science cards.
Design Notes Deckbuilding.
Each emperor has seven statures. These numbers determine the number of
each type of advisor card the player has: generals, governors,
diplomats, architects, arists, philosophers and secret agents.
Each type offers a different set of actions. A percentage of them also
offer special abilities.
Push-your-luck.
But suppose you don't like the advisor you drew. The emperor is Nero
and loves art so there are plenty of artists in his deck. But what you
really need to do right now is pacify a rebellious province before you
lose it altogether (oh why did you overtax it earlier?). Well, you can
try spending some of your precious influence. Draw another card. Did
you get what you want? No? Well, you can keep drawing, until you find
what you want, or reach five cards, whichever comes first. But you had
better succeed in your choice. Otherwise you lose the influence you
spent.
Diceless combat.
Most endeavors factor in the ability of the advisor, difficulty of the
endeavor, possibly a couple other factors and a chit draw. But with
combat, players place their armies on the Battle Board and take turns
navigating its geography to strike at one another. As the losses pile
up, they either retreat or see via chit draw which side breaks first.
Solitaire with multi-player expansion.
The Kushan Empire solitaire scenario has considerable scope for
conquest since it starts with only a single territory and faces an
empty map. But each neutral province has challenging defending forces
that fight according to simple nonplayer rules. But all empires must
face the often challenging Fate cards that can kill the
emperor, disrupt provinces, trigger rebellions, civil wars,
heresies, earthquakes, floods, coups, and more. Most devastating of
all is the pandemic that probably brought the Four Empires era to an
end.
Trade and Pandemic.
Each empire is a source of trade, which triggers via the appearance of
the empire's trade card from its main deck. The player then passes this card
to the discard pile of the next empire in the direction of trade. The map
shows, for each province on a trade route, the amount of income trade
provides if the player holds it. Critical junctures such as Egypt and Sind
are worth considerably more than other provinces. When a trade card reaches
the other end of the board, it returns to its point of origin and the cycle
begins anew. The pandemic – the
Antonine Plague
– and immunity
to it, work in similar ways.
Historical emperors.
Each emperor has an illustration from one of their coins, seven
ratings on a 1-8 Fibonacci scale and a short description of their
reign. When one dies, the player compares the old emperor to the new
one. For each stature in which the two emperors differ, they either
add or substract the corresponding advisors, depending on whether the
new emperor's rating is more or less, respectively.
"There's a very interesting gameplay element to this that I think is very appealing." – calandale
"Rick Heli has some interesting ideas in terms of coming up with innovative designs and if you think about Founding Fathers, the election design, how you kind of manipulate the election, in a sense the battle board is kind of the equivalent to that." – calandale